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4.Cyberpunk 2077

Cyberpunk 2077 is an upcoming role-playing video game developed by CD Projekt Red, an internal studio of publisher CD Projekt, that is releasing for Google Stadia, Microsoft Windows, PlayStation 4, and Xbox One on 16 April 2020. Adapted from the Cyberpunk franchise, it takes place in dystopian Night City, an open world with six distinct regions. Players assume the role of the customisable mercenary V in a first-person perspective, with skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat.
Cyberpunk 2077 is developed using the REDengine 4 game engine. They launched a new division in Wrocław and partnered with Digital Scapes to assist production. Around 500 total staff members are involved with the development, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild HuntCyberpunk creator Mike Pondsmith consulted on the project, and actor Keanu Reeves has a starring role.

  • developer                                                                            
CD Projekt co-founder
 Marcin Iwiński in 2011
Founding:CD Projekt was founded in May 1994 by Marcin Iwiński and Michał Kiciński. According to Iwiński, although he enjoyed playing video games as a child they were scarce in Poland (which was in the Soviet Union's sphere of influence at the time). Polish copyright law did not exist and Iwiński, in high school, sold cracked copies of Western video games at a Warsaw marketplace. In high school Iwiński met Kiciński, who became his business partner; at that time, Kiciński also sold video games.
Wanting to conduct business legitimately, Iwiński and Kiciński began importing games from US retailers and were the first importers of CD-ROM games.[11] After Poland's transition to a primarily market-based economy in the early 90s, they founded their own company. Iwiński and Kiciński founded CD Projekt in the second quarter of 1994. With only $2,000, they used a friend's flat as a rent-free office.

Localization:When CD Projekt was founded, their biggest challenge was overcoming video game piracy. The company was one of the first in Poland to localize games; according to Iwiński, most of their products were sold to "mom-and-pop shops". CD Projekt began partial localization for developers such as Seven Stars and Leryx-LongSoft in 1996, and full-scale localization a year later. According to Iwiński, one of their first successful localization titles was for Ace Ventura; whereas previous localizations had only sold copies in the hundreds, Ace Ventura sold in the thousands, establishing the success of their localization approach.With their methods affirmed, CD Projekt approached BioWare and Interplay Entertainment for the Polish localization of Baldur's Gate. They expected the title to become popular in Poland, and felt that no retailer would be able to translate the text from English to Polish. To increase the title's popularity in Poland, CD Projekt added items to the game's packaging and hired well-known Polish actors to voice its characters. Their first attempt was successful, with 18,000 units shipped on the game's release day (higher than the average shipments of other games at the time).
The company continued to work with Interplay after the release of Baldur's Gate, collaborating on a PC port for the sequel Baldur's Gate: Dark Alliance. To develop the port, CD Projekt hired Sebastian Zieliński (who had developed Mortyr 2093-1944) and Adam Badowski. Six months after development began, Interplay experienced financial problems and cancelled the PC version. CD Projekt continued to localize other games after Dark Alliance's cancellation, and received Business Gazelle awards in 2003 and 2004.


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